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First, it's time to go over most important rules:
Each game starts with the game clock at 60 minutes, which counts down during play. Each round is one puzzle with a puzzle clock set at 10 minutes. The round ends when the puzzle is solved, but the puzzle clock indicates when a speed round occurs to solve the puzzle fast. Since the clock stops frequently, this increases play time to about three hours, assuming minimal or no technical difficulties.
The game will start with a control pick, which is a word scramble, to determine who gets control. After that, a puzzle is chosen for the first round and shown. The category for the puzzle will only be shown at revealing, but players can see it again by typing "!cat" in the channel without the quotes. The player in control picks a category and a level. A question is asked. There's a pause based on question's length. Players then answer the question with one to three correct answers using one line. Players that get it right gets points, and the first player gets control and can guess a letter in the puzzle. If no one gets the question right, a free for all occurs that gives the players the opportunity to throw out multiple guesses in order to get the right answer. First player to post the correct answer gets points, control, and a letter guess if the level of the question is not one or two.
The first player to answer a question correct not only gets control but gets to choose a letter in the puzzle. If the letter is found, the new puzzle is displayed, and players can submit guesses to it until the next question is asked using the command !puz.
The player in control picks the category and level for the next question. The process repeats until the puzzle is solved, or either the puzzle or game clock runs out. When a clock runs out, a speed round is done to get the puzzle solved quickly. The game is finished when the game clock expires and when the last puzzle is solved.
That is the basics for the game. The remaining three sections cover the categories, levels, comamnds, and two question types for the game. There are other rules, but they are beyond the scope of this page. For full rules, go to the full rules page. Players that follow the prompts will do well in the game.
The following categories are used in the game. The letter(s) in parenthesis is the letter used when picking the category of the next question.
Levels one to four require one correct answer, levels five and six require two correct answers, and levels seven and eight require three correct answers.
Bear in mind that levels three and five to eight are low, so the host may run out of questions to ask for those levels.
The following commands can be used during the game. Make sure to type them in the channel and replace anything shown in brackets (<>) with the information requested. Items shown in paranthesis are valid choices for what is requested. These first commands can only be used when prompted. When it's the wrong time for the command, it will be ignored. The host may say something.
These commands can be used any time during the game. Results will be sent by notice, so only the player typing the command will see the information.
Educated Guess questions are designed to award players points for being close to the correct answer without being correct. These questions are one part only. When the question is asked, players make a guess. The player that is the closest will get the points.
Bonus questions allow the player in control to get a free guess. If the player gets it right, points are awarded, and the game continues. If not, it becomes a free for all.
Site © 2018 by Jeremy Adderley. All graphics used are copyright respective owners and have given me indirect permission to use them as long as they are credited.
Background picture from BoxedArt.
Line and banner graphics obtained from Celine's Original GIF's. (The link no longer works.)
So far, all the questions have been written by me, so I'm adding a disclaimer that I do not talk about the questions with anyone that I feel may end up playing the game, especially my wife. This is so they can play, and other players don't feel those people have an edge over them.
There is a page on Facebook about the game, and I post when the next game will be and updates to the site/game.
E-mail addresses collected will only be used to send the newsletter and inform when the next game will occur. They will not be sold in any form. Any real names collected will not appear on this site, unless they contributed something that deserves credit, like sending me a question. The idea is to use nicknames for purposes of high scores and other information shown on the stats page.